Emily Jerjian Videogame Designer

Emily is a videogame designer exploring Armenian diasporic memory, identity, and speculative futures through immersive virtual environments. She works across architectural visualisation, cinematic, and interactive media, specialising in world-building, spatial storytelling and real-time artistry. With an MArch in Cinematic and Videogame Architecture and a BSc (Hons) in Architecture, she integrates spatial design principles with emerging GenAI-driven workflows to create interactive experiences grounded in authentic cultural and historical representation.

Echoes of Home is an interactive narrative game exploring post-memory and the transgenerational impact of the Armenian Genocide on the diaspora, particularly the fear of cultural assimilation and the dilemmas of ‘moving on’. Players control Hagop, who feels disconnected from his Armenian roots, as he embarks on a journey of restoration in his ancestral homeland. Inspired by a familial archive of early 1900s Ottoman photographs, he encounters historical figures, architectural remnants and artefacts, reconnecting with and reclaiming his cultural heritage. The game moves between enacting the real and evoking a sense of the ‘lost world’ in its digital and ludic translation of historical truth. In doing so, it proposes a third space: a virtual homeland where Armenian diasporic identity can be reimagined.

Echoes of Home is expected to be launched early 2027 at Steam.

Show reel of Echoes of Home.

Game World Map.

Building a virtual Arabkir

Development process - world.

Development process - people.